CORPO|MENTE
A downloadable game for Windows, macOS, and Linux
Warning: while not aiming at horror, this game contains themes such as death, loss of oneself and others, transhumanism.
This game was made in 15 days for "My first game jam" - the majority of the game's content was added in the last 6 days.
CORPO | MENTE
BODY | MIND
The world is ending. Yours is, at least.
You lost your body. You lost yourself.
You have been selected to participate in an experimental treatment.
You will abandon yourself and be born anew.
You will not be born a human.
You are patient #539.
Traverse the contorted mindscape of Professor Jack Mulligan as he bids farewell to the memories he cherished in life and as he rebuilds a new body and a new mind from the ashes of the person he now must abandon.
This is a short point-and-click narrative driven game that takes inspiration from Yume Nikki, the Bag of milk series and LSD Dream Emulator, and _Boisvert's animations on Youtube.
This is my first game in the Godot Game engine, and this is the first game I programmed every aspect of - from the dialogue system to the save system.
Features:
- (Not full) grayscale graphics!
- Around 45 minutes - 1 hour of content
- One ending
This game is much simpler that my previous ones both due to time constraints and coding inexperience. I tried to focus more on animations, dialogue, storyline and environments rather than puzzles.
What I coded myself:
- Multi-saveslot save system
- Items and Inventory system
- Dialogue system
- Choices system
I am quite proud of what I accomplished in around 6 months of learning programming from absolute scratch. Godot's community, tutorials and guides are truly an invaluable resource.
A note by the developer:
There are bound to be bugs, both because of the short time I had available for troubleshooting and because I have no previous programming experience.
If you find any bugs, please notify me and I will do my best to fix them.
I poured all the time and energy I could to make this game as polished and as interesting as I could.
Known bugs:
- (FIXED) You can repeat the pianist scene as many times as you want, making the counter drop below 0. What you are supposed to do after the pianist is use the code in the error, "silence", to open the door to Hell and reach the ending.
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.6 out of 5 stars (11 total ratings) |
Author | Sugary Chamomile |
Genre | Interactive Fiction, Role Playing, Visual Novel |
Made with | Godot |
Tags | Atmospheric, Creepy, First-Person, Godot, Narrative, Short, Story Rich, Surreal |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly, Subtitles |
Download
Install instructions
Download the .zip file and extract it. Next, simply launch the executable file within the folder.
Development log
- Version 1.55: just a couple of typos fixed.Aug 14, 2023
- Version 1.50: bugfixes and improvementsAug 08, 2023
- Added a walkthroughAug 06, 2023
- CORPO | MENTEAug 06, 2023
Comments
Log in with itch.io to leave a comment.
My balls are stuck to my leg.
Fully in love with your style ant texts.
Thank you! I really enjoy making in this style! <3
Thank you!! <3
The only bug I found was the game closing itself at the end of some dialogue once but it was no big deal since I saved before hand; I am yet to try your other games (I will get there!) but I like this type of simple game experiences that are akin to reading a short novel, at the same time I was left wanting more of this dreamy universe, I wondered if at some point in development there was supposed to be 2 endings since the split path between the grave of your wife and hell make it seem that way.
I enjoyed all the characters and the overall graphics style of the game as well as the music and sound effect selection, this is a pretty solid experience that I hope more people get to try in the future.
Keep up the good work!
Words cannot express my happiness!
Thank you so very much for giving my game a chance, and I am so sorry you had the game close on you! This "first" game was the first I ever published using Godot (the other two I made are in RPG Maker).
I am absolutely guilty of being a storywriter first and foremost - it's what I've been doing for most of my life now, and I tend to let myself be a bit carried away by the dialogues. Programming was entirely self-taught, that is the reason it tends to be a bit hit-or-miss.
I think you will be quite happy to hear that this game, C:\OVER\MIND and C:\FOR\EVER take place in the same universe - still without a proper conclusion to the overarching story... that is yet to come in a project I've been working on quite a while now (a proper conclusion to my first game, still technically a demo).
To be quite frank, the idea of making a second ending crossed my mind, but - as you can imagine - time was quite the constraint, so I decided against it, and scrapped it as tidbits of lore.
You are right about the images - they are photos (cc0 found on the internet or taken by me) that have been posterized, painted on, and generally "mangled" to be what they ought to.
And one last thing, about the voice acting - I am especially glad you liked it, since I am not a native English speaker (as you might have guessed by my name).
Truly, I am so very happy I was able to make something interesting and worth its time.
Thank you, with all my heart <3
This game is sooo interesting, i love the style of this game!
Thank you! <3
this game was honestly amazing, I had such a great time navigating it, it never got too repetitive and the dialogues were great, I usually get bored reading them but I never did this time. 10/10 would recommend!!
Thank you so much! I'm glad I was able to make dialogues interesting! <3
Thank you for making such a great game. It has been a strange and wonderful experience.
I'm so very glad you enjoyed it! <3
The atmosphere of this game was really spooky. I was scared to play it at first and it didn't disappoint. 10/10
Thank you so much for giving my game a chance!
I'm sorry that it was a bit confusing to navigate - if you ever feel like reaching the end there is always the walkthrough I posted along with the game (I do this for all my games. Since they are story-based, I don't want them to be frustrating)
Again, thank you for taking the time to check my game out!
You're welcome, I'll check out the walkthrough then.
I enjoy the game as it is though. You did a great job :)
Thank you so much for including my game!
Yes, I know the intro cutscene is a bit too static, nut I could not find fitting footage in time for the jam.
I must have seen that screen at the beginning a hundred times! I don't know how I missed that!! I'll fix it right away.
Fixed the typos.
Thank you for everything :)
Hi! I really, really enjoyed the game for the amount of time that I’ve played. I loved the intro: it gets you into the atmosphere and the mood of the game immediately, with philosophical writing poised to be dissected later on, and the aesthetics were top-notch. Everything from the music and its eerie undertones, to the black-and-white art, contributes to the intense and abject and lonely atmosphere that the game offers. I appreciated the protagonist’s appearance too: alienating and abject and hollow.
However, I was running this on my Mac, and couldn’t progress after “Press F1 to continue” in the computer part, as it didn’t work for whatever reason…? I found this issue also while running Danganronpa (which I think is why they changed the command to opening the settings to the F1 key to 1 on the Macs) so you may have to change or add an additional keybind for it to work.
I'm so sorry! Macs have been quite consistently a very difficult beast to work with! I'll get to work right away!
Fixed it (along with some other minor bugs)! I added the enter key for it to register.
I hope you are still willing to give it a try.
Thank you so much for fixing it (and so quickly too)! Yes, of course <3 I’ll download it again—— looking forward to playing the rest. :)
I just finished the game and, wow, that was an experience. I enjoyed it thoroughly: everything, from the floating masks to what it means to be human, to die with the regrets you have, to not-know what you’ve been missing because it’s been taken out of you…
I loved your storytelling, and the way you wove it into the landscape was immaculate; I particularly enjoyed the non-choices when you had to comfort the Doll and the Ballerina.
Loved the twist, too, that Jack in the dreamscape was in purgatory and that he was piecing his body back together for “Hell”…
My favourite segments were the guillotine on the stage; the code-recovery text (“MADNESS” stayed with me), and the story which you unravel and piece together throughout the game.
The ending was rather melancholic, tinged with the “I love you”, and the fact that Jack won’t be Jack anymore, after he steps out of the mask…
Thank you for the game! It was quite an experience. There are a few typos throughout the story but that’s pretty easily fixable :)
Thank you so, so much!
I am so glad you understood the subtle paradoxed and details about the story! I did not have much time to polish it or spellcheck it, since the more "technical" part of this game took far more than it should have (the save system acting up, inventory bugs, etc...).
If there is one thing that Godot really shines when compared with the other engine I have used (RPG Maker) is how you can freely mix elements of UI and the world, and I am glad you liked the mixture of the two.
Now that the jam is over, I'll spellcheck it one last time and try to fix anything I can find.
Thank you so much for your feedback. I am so glad you enjoyed this. <3
nice spooky
Hi! Thank you for checking out my game.
I am sorry you couldn't finish the game! The answer was "silence". I will upload a walkthrough when the jam period ends.
Glad you enjoyed :)
ok
Everything in here is ok, like a real thing. The intro, sound of object, computer, 3d sound effect. The dark of drawing noise.Your story follow a line. You make me like I live in there.
My heart was stop like your sound at beheading machine. So incredible design.
Btw is that you took picture then photoshop it too game?
Hi! Thank you so much for checking out my game!
Yes! Everything you see in the game are photoshopped pictures (public domain or my own).
I am so glad you liked it!!! <3
Oh and for your issue with Windows flagging the exe as malicious. I did not had any prompt about that on my Windows 10 machine.
That's very good to know! Thank you so much!
Very impressive! I'm not a big story game person, but I will come back to this and continue where I left off.
Only one small thing - I got a bit stuck when I clicked on the door and was looking at the keyhole. It took me a bit until I found the arrow to go back ^^
I'm sorry it might be a bit confusing - I implemented an "interactible" icon on things you could click on, but I decided to cut it because I thought it would make the game less immersive.
ahhhh i really love this!!!
Thank you so much!! <3
Your previous works were incredible, but this one might top both of them!! I LOVE the things you are able to achieve, and when I saw that you published a new game, I dropped everything and played it all in one sitting.
The art was definetly a highlight, there were some times when I wasn't even sure what I was looking at which I LOVED, it matched the style and the vibe perfectly. The way you craft these pieces and locations is incredible and I admire you for that <3
Then there's the gameplay. It's amazing how you were able to make some of these stuff with no prior coding knowledge!! I love love love LOVE the text effect you were able to make like the text parallax, the text in the corners or even the dialogue options!! The point-and-click gameplay really resembled your previous game, you even carried over that one laggy transition in the ...real world? the not-a-dream world? From the "box" xd. There were also some interesting gimmicks you added to the story, like having to mindscam to get the word to use in Hell (which I did everytime before entering the dream, so atleast I managed that ;D) and being unable to back away from the pianist and being forced to wake up (was that intentional? I'm assuming yes :) )
The audio was super immersive, too!! The music matched the vibe perfectly, the character text sounds, although some of them were maybe a bit too high pitched which may disturb the ears (I didn't mind it personally, it added more to the character :o) were also really cool. The voice acting was extraordinary, you can tell the exact moment Jack lost himself, big huge props to you!!
Overall, another great game from a great creator, I'll be looking foward for your future projects. Keep up the amazing, surreal work!!!
Wow - I am speechless.
I really can't overstate how much your words mean to me.
I wanted to make something I was familiar with gameplay-wise since I had an entire engine to learn along with it - and Godot (contrary to RPG maker) is amazing at crafting UI elements, text boxes and the like, so I thought it would be a perfect fit for this kind of game.
And yes! The inability to back away from the pianist was very much intentional! (It forces you to exit the dream and grab the code for hell along the way)
The character sounds being high pitched was that too quite intentional (and maybe a bit overdone) as a contrast to the overall calm atmosphere.
I was never able to draw to save my life - so I stuck to photo editing (it has been quite a few years since I have started actually) and everything you see in the game comes from editing, mashing, distorting public domain images (I used the ecosia browser to find them since it has a very easy-to-use filter by license button) or my own photos.
It really means the world to me to hear words like yours.
Thank you, thank you, thank you!
<3
This game is exactly what I've been looking for. The art style is incredible, surreal story. Absolutely loved this.
I am so glad you liked it!! I poured so much time into this and I am happy to hear it turned out to be an interesting piece!