A downloadable game for Windows, macOS, and Linux

Warning!

While this game does not aim at horror, it deals with themes some might find discomforting, such as death, transhumanism, sleep paralysis.


At the beginning of the mind,

there is a line.

A thread, so thin and frail.

It snaps with only a tender sigh.

It reels you back like a fishing line,

when reality becomes too much to bear.

And the bait,

a wish.

EXIT REALITY


There is a place everyone eventually goes to, whether alive or dead. 

Its name is The Bridge.

It appears to be frozen in time, in a perpetual state of longing.

It was built to reach a Stag that lives on the moon, who is said to make any wish come true, should one reach His chambers.

But the moon stands firm unreachable in the sky, mocking us with its dim, condescending light.

But you don't seem the kind of person to make a wish, do you?


Explore The Bridge, a surreal shrine dedicated to the supernatural being known as the Man on the Moon, and unravel the history of the Overminds and the Stags through the interference of Dr. Jacob Stedman and Dr. Ludwig Artemis, as well as the man you are in the shoes of, Max Worthing.

Collect wishes from the inhabitants of The Bridge, as well as torn pieces of a photograph of someone you don't quite recognize.

Reach the Moon. Cross The Bridge.

Why are you here?

Are you here to mock me?


Features

A lot of time has passed since my last games, and I have had the time to polish a bit of the experience that stemmed from CORPO|MENTE.

  • Pseudo-3d perspective in 2d, thanks to camera motion following the mouse pointer!
  • 100+ unique locations!
  • A story not only told directly, but also through environmental storytelling and tidbits of lore scattered around,
  • TWO separate endings,
  • Simple inventory and save system.
  • A personal (and as accurate as I could) recounting of my experience with sleep paralysis.

As always, if there are any problems with the game, any bugs or typos, don't hesitate to tell me about them, and I'll fix them as soon as I can!

A note I have realized might confuse some people: after the introductory cutscene, you need to click on the "EXIT" that appears. This will take you to the game.


A word from the developer

This is my dream game.

It is not very complicated, it does not have avant-garde gameplay or impossibly deep lore.

But it is my personal dream game.

This is what I started game development for. To tell a story not only through words, but through environments, worlds, voices, faces.

I love this game, and I hope you'll love it too.

I poured all my energy, all my love and my heart in EXIT REALITY.

I hope you'll excuse the long time that passed since I posted anything. If you want to know the exact reasons, you'll find them in the game (a little behind the scenes ;) ).

Thank you to everyone that has given my games a chance. 

<3, 

Sugary Chamomile,

aka. Davide Pellegrini.

StatusReleased
PlatformsWindows, macOS, Linux
Release date Aug 03, 2024
Rating
Rated 5.0 out of 5 stars
(6 total ratings)
AuthorSugary Chamomile
GenreInteractive Fiction, Adventure, Visual Novel
Made withGodot
TagsAtmospheric, Dark, First-Person, Godot, Narrative, Singleplayer, Story Rich, Surreal
Average sessionA few hours
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityColor-blind friendly

Download

Download
Exit_Reality_WINDOWS_v1.00.zip 204 MB
Download
Exit_Reality_Linux_v1.00.zip 201 MB
Download
Exit_Reality_OsX_v1.00.zip 226 MB
Download
ExitRealityWalkthrough.txt 11 kB

Install instructions

Unzip the folder and run the executable.

Development log

Comments

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when you make the window smaller, the font gets illegible:((

(2 edits)

Unfortunately, it is a quirk with the pixelation shader I used...

Playing maximized / in fullscreen (by pressing F4) should make it legible again.

Hope you still liked the game!

(+2)

Got both ending, with pretty much anything I could see. This game is great. This game is awesome. I need the entire state of Antartica to play this game. Maybe Australia too, for no reason whatsoever.

I ADORE the gameplay elements, you best believe giving me a vision I can toggle had me going haywire on every single inch on the screen. The UI elements were used PHENOMENALLY, I applaud at your design choices. Your art (editing, more accurately?) is amazing, your sense of atmosphere is great, everything just builds onto the other to make a very unique and remarkable experience. The story flew right over my head (jkjkjk) so I definitely enjoyed it. Being a fan of your work, I surely had my moments of "oh, I know this name. oh, this sounds familiar."

This game is an actual masterpiece, it's a product you should be incredibly proud of. I will wake up in the morning and sing praises to this game until I fall asleep from exhaustion. It's criminal how someone can make something this oigrjoirjgisreogirg and have it slip under people's noses. When all that's left is ruin, I will still be here absolutely cheering you on.

You are amazing and I love appreciate you very much. I'm glad you got your degree, and I hope you are enjoying that cup of a certain tea that has a little too much sugar.

(+1)

I am genuinely struggling to find the words to properly convey how I feel. When I started creating (writing, short stories and such) I did not know what it feels like to have someone that genuinely understands and is invested in what I make. Even today, when I give someone one of my books, in 99% of cases I never again hear from them about it - nobody ever has the time, apparently. 

I would be lying if I said your comments didn't move me. With the extremely troubled history behind it (I failed to mention I considered quitting it altogether several times because of how much I was trying to perfect it) and the relentless self-criticism and perfectionism I unfortunately suffer from throughout all my productions, having someone call my work a "masterpiece" is earth-shattering to me. 

I think it's pretty obvious that I make this games because I genuinely think games can be works of art - and that I want to make some too, something personal. When I started, I must admit, I was terrified of having to learn to draw. But editing (photoshopping, distorting, mashing, whatever you prefer) I think makes for something quite unique I have not seen a lot around, and it very much still is a way to convey personality and emotion, in my opinion.

I have loved the medium throughout all my life, and during my studies (I'm going for the master's degree now!!) I'm trying to understand more and more on why they can be so intriguing, and where do those emotions come from, how to evoke them and what consequences they have. (I've been reading Mark Fisher's The Weird and the Eerie and honestly it's a treasure trove of inspiration)

Thank you, from the bottom of my heart.

For exploring, understanding, and taking the time to flavor the sickly-sweet emotions in my work, with way too much sugar inside, just the way I like my tea.

All the love this tiny heart can muster <3

(+1)

Just began playing today, ~30 minutes in and I am just???????? amazed????????????? The visuals, the design choices, I feel like I could sing praises for this game for atleast one full day. With each passing moment, I witness something that just makes me foam at the mouth (affectionately).

The effort put in is not only apparent, but overflowing. I stare at your technical accomplishments in awe, and I sink in the amazing vibes expected from a Sugary Chamomile game. You are quickly growing to be one of my favourite indie devs, and I can't wait to finish this game and leave a comment even more unhinged. This game is amazing, and I am incredibly glad that you were able to make it <3

I also want to ask about something: is there a way to make the game full screen? Not a complaint or anything, just wanting to ask if that's possible.

(1 edit)

I am genuinely speechless. Especially with the amount of overthinking and failed attempts it took to make this (if you obtain the two raindrop halves you will see what I mean ) your words mean the world to me. 

I had to struggle a lot to make this game. And so I wanted to make it into something special. I poured everything I could inside the game. All the love that the other games I tried to make deserved, and I am glad you are appreciating all the little details. All the games that I loved growing up, if nothing else, taught me the feelings a good game should give you. From your words, I believe I was able to replicate those feelings. And that is the most I could ever ask for.

To make the game fullscreen you can press F4. 

There is actually a little bit of history behind the F4 key being the "fullscreen key", if you can believe it. 

That is the key used to fullscreen RPG Maker games (I believe from RPGM2003 onwards but I may be wrong). Specifically in OFF, the game that changed my life when I first played it, seven years or so ago. 

When you first boot up any of those games, before the title screen there used to be a big phoenix with "KADOKAWA" below it (the makers of RPG Maker) and a "Press F4 to Fullscreen" in the top right. That screen has been burned into my mind ever since I played those games. To me, that was the "this game is going to be awesome" screen, similar to what for some people the PS1 boot chime is.

P.S. Of course, I look forward to your unhinged comments! :)

(+1)

this game is an absolute experience. highly recommend

I'm so glad you liked it!! <3

(+1)

im not even 20 minutes in and you're game is making me so scared good job

I hope you'll enjoy it! <3

(1 edit)

hfsjegf i'm enjoying it sm

(+1)

Your incredible work really shocked me! <3

Words alone are not enough to express my feelings!

(The only regret is that my English is not that good.Hope that a translated version will appear someday.)

Thank you so much! <3

I am glad you liked it! 

What language are you talking about regarding the translation?

(+1)

hh I mean Chinese

A friend has posted a process video of your game with Chinese subtitles.So it will be easier to do the translation,we only need some regulate.

If you plan to translate it ,I'm always willing to help(..>◡<..)

loveeee you <3

Wow! I never thought my work would be seen from what is for me the other side of the globe!

I might think about a translation in the future, but right now is not the right time for me, unfortunately. I have lots of university exams coming up in September. Also, the translation process will be quite difficult, because of the way dialogue is handled inside the game itself (poor coding (╥﹏╥) ). 

Regardless, I am so happy that you liked my game!! It warms my heart so very much!

Love <3

(+1)

hh I think good work will always have its own Audiences.Though we might hold different backgroud,culture and experience ,but there will always be something we have in common.

Hope everything is going well with you.I look up much to you caz you are a philosophy student so you must have a deeper perspective on things.

About the translation,Just let it be.)) Don't let it interfere with your path .And you can add me on discord zhangjuzhengiz_78834 then when you need help you can contect me.<3

And your other works C:\OVER\MIND and C:\FOR\EVER were made with RPGmaker so I can use translate++ to translate it.If you allow me to.(..>◡<..)

The games that brought me to gamedev, OFF by Mortis Ghost, (original in French), Yume Nikki (original in Japanese) and Bag Of Milk Inside a Bag Of Milk (original in Russian) struck a note with me because of how they build a world of their own, instead of grounding themselves in reality. It does not matter which country you are from or what language you speak: if you like the genre, and what these games communicate, you will feel connected with them, in a way. That is one of the many reasons I love them so much.

What I learned in my (still little) experience in Philosophy is that it does not matter at all to learn what X philosopher thinks or what Y philosopher has written. Sure, that is what you study, but that is not what you (should) learn.

You learn to think. You get the tools to build thoughts and realize how little sense much of the world makes. It is much more of a "scheme" or "attitude" than it is a subject in itself. In fact, there as probably as many "philosophy of..." as you can think of (literature, art, mathematics, language, music, history, grammar, mind, nothingness...)

It is the first time I felt at home in my mind.

You are free to translate the RPGmaker games if you want to! I'll add you on Discord :)

<3

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(+1)

Thank you so much!!

<3

(+1)

stoked! Can't wait 

Thank you!

I hope you'll like it! <3

(+1)

Played it! Love the new game!  I've been making music for a while, mostly ambient. If you're interested I'd like to help with music on your next piece. Here's some of my work: https://www.youtube.com/@WitchBoltMusic

(2 edits)

Your music is astounding! Ambient, but melodic... It is music that is able to tell a story through its melody and presentation.

Thank you so much! When life will grant me time to work on my projects again, I'll absolutely keep your kindness in mind!

All the love <3

(+1)

awesome looking forward to new content!

My email is witchboltmusic@gmail.com

(+1)

omg new game from you!!!

(+1)

It has been waaaaaaay too long!

Life happened, as it tends to do, but also many failed projects happened. All of them found their way in this game, in a way or another.

<3

(+1)

BABE WAKE UP NEW SUGARY CHAMOMILE GAME JUST DROPPED!!! Congrats on making your dream game, can't wait to try it out <3

Thank you so so much!!

I hope you'll like it!  <3